MerchandAise · Football Club Teamwear
Football Teamwear, From Prompt to Doorstep
A football subpage film and render set for MerchandAise, built to carry one message in a single watch: full kit customization from simple prompts, then straight through to a delivery on the doorstep.
How do you show a club kit being customized from plain prompts?
MerchandAise wanted the football subpage to prove one thing: a club kit can be designed, restyled and ordered from plain prompts, with no design software in the way.
I built the story as a chain of prompts. The first prompt sets a locker-room scene and drops in a kit that reads like a club you already know. The next prompts change the crest, the fabric and the print on that same kit. A final prompt confirms the design and finalizes the order, and the film follows it out of the warehouse and onto a doorstep, on time, every time.
My job was the 3D end of that: modeling, scene assembly, lighting, animation and rendering.
The styleframes built for the subpage
Every still the page needed, modeled and rendered in one pass: the branded training jacket and Continental FC kits, the club crest, accessories like the squeeze bottle and merch set, alternate inspiration colorways, and a shader ball for the jersey fabric lookdev. Drag the first frame to reveal the branding step, blank base garment on the left, finished kit on the right.
Match-ready
The story needed an end state that felt like a real club, so I built one. Continental FC NUVYON gets a full locker room: a hung wall of named-and-numbered shirts, a trophy on a plinth, club crest on the floor, a neon sign overhead.
The same set, relit and re-dressed, carries both the black training look and the pink home kit, so a configured design always lands in a believable, match-ready space rather than on a blank backdrop.
From clay to a kit of your own
A motion graphic built in After Effects to walk the whole customization space. It opens on a bare clay garment, then steps through inspiration designs one beat at a time, swapping crest, colour and print on each tap. The stepping rhythm is the point: every step combines those references a little further until a fan lands on a kit that did not exist before, built straight from imagination.
How the scene was built
A breakdown of the build, from Cinema 4D modeling to the assembled locker-room set, the camera rig and the final Redshift render.
Every piece, modeled and shaded
Each product in the film was its own clay model and shading pass before it joined the scene: the track jacket, the badge, the jerseys, the bundle, the bottle and the cloth-sim fabric.
The locker room, from every camera
The full set assembled in Cinema 4D, untextured, with the camera rigs for the main and marketing shots laid out against the hung jersey wall.
One watch, the whole pitch
The build had to land design freedom, a believable club and a real delivery in a single sit-down. Keeping one set, one identity and one clean chain of prompts is what holds it together.
If you have a product or a platform that needs that kind of story told in 3D, say hello!

