MerchandAise · Retail Merchandise
A Whole Retail Range, Before Anything Was Printed
A retail merchandise render set for MerchandAise, built to carry one monogram from a blank tee all the way to the jackets, caps, bags and shop floor it has to live on.
How do you show a full merch range before any of it is printed?
MerchandAise needed the retail subpage to make the same promise as the rest of the platform: pick a garment, put a brand on it, and see the whole range before a single unit is produced. Retail merch is a harder sell than teamwear. Nobody reads a crest from across a pitch here. They pick the thing up, and the decision happens at arm's length.
So I built a label to prove it on. Aetheris is invented, Aim Higher, an Æ monogram in forest green, mocha and cream. Everything on the page carries it: a monogram-jacquard tee, a colour-blocked track jacket, a piqué polo, a six-panel cap, totes, a backpack and a travel cup.
My side of it was the 3D end: modeling, scene assembly, lighting, animation and rendering.
The styleframes the subpage needed
Every still built in one pass: the branding step itself, the label cast and then repeated across finishes, the monogram badge shot close enough to count the stitches, the cap, the tee in two colourways, the track jacket and the sixteen-up library behind it, and the full merchandise bundle. Drag the first frame to strip the monogram back off the tee.
Somewhere for a range to live
A hoodie on a white sweep is a mockup. The same hoodie on a rail, beside the tote it sells with, under a shelf of the same monogram, is a brand. So I built the shop: a pale fixture wall of rails and floating shelves, stepped plinths, hangers, folded stacks and a mannequin caught mid-coffee.
One set carries the whole range. Relight it, redress the rails, move to another camera, and every piece lands somewhere that reads like a store you walked into rather than a product page you scrolled.
Each piece, modeled and shaded on its own
Every product was its own Cinema 4D build and simulation pass before it joined the shop floor: the tee, the track jacket, the cap, the label and its patch blanks, and the bundle flat-lay.
The shop, from every camera
The full set assembled in Cinema 4D, untextured, with the main camera and both marketing cameras laid out against the fixture wall, and the clay pass used to lock the lighting before any material went on.
The print is the product
Merch is bought at arm's length. Whether a monogram is woven into the cloth or printed on top of it, whether a badge sits proud of the pile or sinks into it, whether a label reads cast resin or cheap plastic: that is the whole decision, and none of it survives a flat mockup. So the lookdev carried this one, not the modeling.
If you have a range that lives or dies on that kind of detail, and you want to see it before it exists, say hello!

